MacRunner

PREVIEW RELEASE · OCTOBER 1, 2026

MacRunner 1.0.6 — Indiana Jones preview

An experimental build that launches Indiana Jones and the Great Circle (Windows, GOG version) with one click on Apple Silicon — no Rosetta.

Download from GitHub →

Watch the gameplay video →

What was checked

Indiana Jones and the Great Circle on Apple M1 Pro
AreaObserved result
LaunchAdded TheGreatCircle.exe to MacRunner and pressed Play; the game reached gameplay in a level.
HardwareMacBook Pro 14" (2021), Apple M1 Pro, 32 GB RAM, macOS 27.0.
FPSAbout 10–12 FPS on minimum settings (Metal HUD readings 10.5 and 12.1).
Ray tracingNot working on M1: the GPU lacks the 64-bit atomic operations the game's ray-tracing shaders use.
Known issuesSplit frames (parts of two frames in one image), stutter, sky artifacts. If the game asks “Run In Safe Mode?” after an interrupted session, choose No.
Other gamesThis preview replaces four shared engine files with versions tuned for Indiana Jones. Other games are not validated on it — use 1.0.5 for them.

How it works: x86-64 code is translated to ARM64 by HyperBridge (FEX-based) inside Wine 11 (ARM64EC); the game's Vulkan renderer runs on Metal through our build of MoltenVK.

Have an M3 or M4 Mac?

Please report your Mac model, chip, memory, macOS version, settings, FPS, whether ray tracing works and where it breaks. Logs are in ~/Library/Application Support/MacRunnerControlCenter/Runs/ — don't include personal data.

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MacRunner is free. Donations pay for test hardware — including newer Macs to test exactly this kind of game.

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