PREVIEW RELEASE · OCTOBER 1, 2026
MacRunner 1.0.6 — Indiana Jones preview
An experimental build that launches Indiana Jones and the Great Circle (Windows, GOG version) with one click on Apple Silicon — no Rosetta.
What was checked
| Area | Observed result |
|---|---|
| Launch | Added TheGreatCircle.exe to MacRunner and pressed Play; the game reached gameplay in a level. |
| Hardware | MacBook Pro 14" (2021), Apple M1 Pro, 32 GB RAM, macOS 27.0. |
| FPS | About 10–12 FPS on minimum settings (Metal HUD readings 10.5 and 12.1). |
| Ray tracing | Not working on M1: the GPU lacks the 64-bit atomic operations the game's ray-tracing shaders use. |
| Known issues | Split frames (parts of two frames in one image), stutter, sky artifacts. If the game asks “Run In Safe Mode?” after an interrupted session, choose No. |
| Other games | This preview replaces four shared engine files with versions tuned for Indiana Jones. Other games are not validated on it — use 1.0.5 for them. |
How it works: x86-64 code is translated to ARM64 by HyperBridge (FEX-based) inside Wine 11 (ARM64EC); the game's Vulkan renderer runs on Metal through our build of MoltenVK.
Have an M3 or M4 Mac?
Please report your Mac model, chip, memory, macOS version, settings, FPS, whether ray tracing works and where it breaks. Logs are in ~/Library/Application Support/MacRunnerControlCenter/Runs/ — don't include personal data.
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