MacRunner GitHub
BUILT FOR APPLE SILICON

Your Mac.
More possibilities.

A free, native macOS home for your Windows games and apps. Add to your library. Find your next adventure.

New: Indiana Jones and the Great Circle on an M1 Pro — Windows game, Vulkan → Metal, no Rosetta. Preview build & video

Free to use / In development

ONE BRIDGE. THREE WORLDS.

Windows was never meant
to run here.

So we built the way through.

  1. x86-64 codeApple SiliconHyperBridge
  2. Windows APIsmacOSWine
  3. DirectX 10 / 11 / 12MetalDXMT + MacRunner DX12
  4. VulkanMetalMoltenVK

HyperBridge is our independent x86-64 translator. Integration with ARM64 Wine is in progress.

WINDOWS POSSIBILITIES.
MAC SIMPLICITY.
SCROLL TO EXPLOREORIGINAL CONCEPT ART
Made for macOSPowered by Apple SiliconFree to use. No subscription.

01 / THE EXPERIENCE

A familiar home.
A wider world.

MacRunner is being built around a simple idea: your games and apps belong together, with a clear path from adding something new to opening it again.

01

Bring something you love.

Choose a Windows game or program and add it to MacRunner.

02

Keep it all together.

Find your games and apps in one native macOS library.

03

Come back. Launch. Enjoy.

Open a title from your library. Compatibility is being tested and expanded as development continues.

02 / THE PREVIEW

1.0.2LOCAL PREVIEW

Small steps.
Real progress.

These game results come from earlier runtime configurations. Game validation on HyperBridge is still ahead.

Read the release status

The native app

LOCAL PREVIEW

A macOS library and launch workflow are in development. End-to-end game launches are still being validated.

Hollow Knight

TESTED & WORKING

Gameplay and normal exit confirmed by the maintainer in the installed app. Full cinematic playback, long sessions, save/reload, and measured performance still need validation.

Tested configuration

DirectX 10 & 11

EXPERIMENTAL

The current bundled graphics path targets 64-bit titles through DXMT and Metal. Support varies by game.

Elden Ring

WORKING · DIRECTX 12

DirectX 12 launch and gameplay confirmed by the maintainer. Uses MacRunner's separate DX12-to-Metal development path, outside the current DirectX 10/11 app bundle. Rendering and performance optimization continue.

Tested configuration

03 / UNDER THE SURFACE

Built on
open-source foundations.

We are bringing HyperBridge together with Wine and DXMT to connect Windows software with Apple Silicon. Compatibility and high performance guide the work.

THE STARTING POINT

Your Windows
game or app

64-bit · x86-64
WINDOWS APIs

Wine

Connects Windows API calls to the host system.

macOS
CPU INSTRUCTIONS

HyperBridge

Our independent x86-64 translator for Apple Silicon. Integration with ARM64 Wine is in progress.

Apple CPU
DIRECTX 10 / 11 / 12

DirectX Metal

DirectX 10/11 through DXMT, plus MacRunner's own DirectX 12-to-Metal path. DirectX 12 gameplay is confirmed in Elden Ring.

Apple GPU
A SEPARATE FRONTIER

DirectX 12 & ray tracing research

Shader-loading and targeted GPU validation milestones have been reached. Full game and in-game ray-tracing compatibility remain in development.

See the verified milestones

04 / WHAT COMES NEXT

Built one breakthrough
at a time.

Progress you can follow. Priorities you can help shape. No promises of universal compatibility or fixed release dates.

01 / NOW

Make the foundations stronger.

Validate the complete launch experience, improve diagnostics, and continue Elden Ring rendering and performance work.

Active development
02 / IN DEVELOPMENT

Open up more possibilities.

Continue DirectX 12 research, work toward full 32-bit support, and prepare public distribution.

Ongoing engineering
03 / WITH YOU

Choose the next challenge.

Tell us which Windows game or app matters to you. Community votes help guide future priorities.

Vote for a title
ON THE TEST DESK
MacBook Pro · M1 Pro8-core CPU (6P + 2E) · 14-core GPU · 32 GB unified memorymacOS 27.0 · build 26A428

Current test hardware.
Not minimum system requirements.

GOOD TO KNOW

A little clarity.

Is MacRunner free?

Yes. MacRunner is free to use, with no subscription. Games are not included. The public download is still being prepared. Support is voluntary and never unlocks features: see how you can help.

Is the source code available?

MacRunner is developing its own HyperBridge translator alongside open-source projects including Wine and DXMT. The public MacRunner repository currently shares documentation and development progress; the application's own source code has not been published yet.

Does MacRunner need Rosetta?

The recorded core game path runs without Rosetta. HyperBridge integration with ARM64 Wine is in progress and requires separate game validation. This does not yet cover every bundled helper: the optional Epic Games helper is currently Intel-only and still needs an Apple Silicon replacement or separate compatibility testing.

What performance can I expect?

Our goal is smooth, high-performance gaming on Apple Silicon. FPS and frame-time benchmarks are not yet available. Performance will vary with the game, your Mac, and graphics settings.

Can I download MacRunner today?

Not yet. Version 1.0.2 is a local development preview. The public GitHub project shares release status and progress; it does not currently provide an installer. You can watch the project there for updates.

Which Macs is it being built for?

MacRunner is being developed for Apple Silicon Macs. The current packaged preview requires macOS 27.0 or later and has been tested on an M1 Pro. Installation on other Macs with standard security settings is still being validated. Final requirements will accompany a public release.

Will every Windows game work?

Compatibility varies. The current experimental bundle focuses on 64-bit DirectX 10 and 11 titles. A game appearing in the roadmap or having a launch profile does not mean that it is fully supported.

What about older 32-bit apps?

Full 32-bit support is still in development. Apple Developer account approval is also pending. These are separate milestones: account approval alone does not add 32-bit compatibility.

How can I help shape the project?

Visit the community voting thread. Add a thumbs-up to an existing suggestion, or suggest one title per comment with its version or store and what you would like improved. Votes inform priorities; they do not guarantee support or a release date.

MADE POSSIBLE TOGETHER

Good software
has good company.

PROJECTt0b1kent ↗
AI DEVELOPMENT ASSISTANCE

Claude & Codex

SPECIAL THANKS

Jev

With gratitude to the maintainers and contributors behind Wine, DXMT, and the other projects that make this work possible.

Full credits & upstream projects

THE NEXT CHAPTER IS OPEN

What will you
run next?

Help shape MacRunner

Join the conversation on GitHub.